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skyrim mod serana dialogue addon

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A lot of the beginning College of Winterhold commentaries don't rely on a strong friendship dynamic anyway, narratively speaking. Race Compatibility Dialogue for Serana Dialogue Addon (SDA) - Nexus Mods Keeping 'I'll find us a table' since that's generally more reliable and doesn't rely on Serana's follower AI. Serana should now properly sleep in any inn with a rentable double bed (The Bannered Mare, Winking Skeever, Braidwood Inn, Old Hroldan Inn, Dead Man's Drink, Moorside Inn)! An expansion of Serana's dialogue and NPC features to make her a more immersive follower. - Serana should no longer comment on how nice the player's house is when the player is in Hjerim and "Blood on the Ice" is currently running, - Made one of the DLC1RNPCGeneralHello lines use the proper voice line, - Replaced the initial "Can I Talk to You for a bit?" Even if you have a high skill in a certain weapon/magic, Serana will not comment on it, unless you have said items equipped. Serana will also tend to initiate the conversation with you about how she feels on current Main Quest-related events. - Reduced randomness of gift-giving item pool. Serana will also be able to travel beside you, should you ask her to do that. Over 160+ new lines! - Fixed some conditions in the SDA_SeranaRomance7 quest, so the conversation should fire off more reliably now if it wasn't already, - Dialogue priority for the "I love you, Serana" dialogue prompt was moved up in the topic list, - Added in a safeguard to ensure the Serana Alias for the radiant love quest was filled on quest start. This has since been fixed. The player can now role-play as someone who remained unaffected by Serana's calm spell, but chose to play along. If that doesn't work, then type "stopquest SDA_FollowerBanter" in the console, followed by "startquest" for that same quest entry. So now you can hear all of her fun lines. - Added AlternateVoice flags to dialogue which was previously missing it. Will perhaps get to Volkihar Clan commentary later. - Disabled radiant lovemaking from occurring during Kindred Judgment. - Added in random idle yawns for Serana. Serena Dialogue Add-on update Hey everyone! - Fixed xEdit script property Warning Message (was previously harmless though). After this update, SDA will now be incompatible with other mods that give Serana custom horses/custom horse support, like Convenient Horses (but a patch for that mod will be provided). It's no longer a spontaneous and spur of the moment decision. Also rewrites of player dialogue for some of that conversation, Choosing the rejection response no longer disables Serana Romance and Serana Friendship. The revoice is now effectively 100% complete! - Serana's lip files should now properly play for the pillow talk dialogue, - Removed unecessary audio files (leftovers from Creation Kit voice processing), - Added in missing Wood Elf and Orc racial commentary, - Added in a missing voice line for one of the conversations, - Fixed conditions for one of the lines in the Cyrodillic Brandy conversation, - Fixed issue where Ysoldas lip movements wouldnt play for some lines during the Serana Date quest, - Added in a missing voicefile for Ysolda. (Professional, Platonic, or Romantic relationship), - However, if the player installs the mod after a particular point in Dawnguard (Unseen Visions) it is automatically assumed that the player and Serana are in a romantic relationship. - Optional patch for the Wintersun mod, so that it recognizes SDA's custom Serana marriage for Mara, Dibella, and Morwha's religious tenets. - Tweaked injured dialogue to have it occur more frequently, - Serana should no longer repeat her angry dialogue after Ustengrav, should the player have chosen the angry choice as well, - Serana should no longer comment on the Ancestor Glade if she's never been there yet. - More revoices of Laura Bailey radiant dialogue ("Can you turn me into a vampire?" - Added Serana tracking marker and teleport spell toggles (through Serana Menu). Now Serana should never be lost again! A quest marker will be provided for where to go. - Added conditions to a lot of lover and jokey dialogue to not occur during serious moments for Serana's character development (like during Kindred Judgement), - Decreased radiant greet frequency by 10%. // Serana Dialogue Add-On Video unavailable Part of the groundwork I'm doing before the release of the romance update rework, this change was made for a more authentic depiction of the relationship. In a future update, this will be re-implemented. - The player can suggest alternative drinks (like Black Briar or Honningbrew Mead) if the player has those items in their inventory. It should now be a blocking branch, so the dialogue would now be harder to miss, - Increased audio of training lines which were too quiet. For now these are unvoiced. - Initial patch release. She will now use her town outfit in all areas with this keyword. If you've already experienced this bug and are on PC, type "Set SDA_AlternateVoice to 1", or reload an earlier save (before Prophet). - Implementation of another Dawnguard NPC interaction scene. You can now ask Serana to sleep in any bed that is player-owned/unowned, considering there's one nearby. Serana has a few lines relevant to your character's race that you would miss playing as custom race, this fixes by updating the conditions to check for custom race keywords. just a recommendation as I like to use this mod in my playthroughs :). "The Tale of the Tongues" is for Dragonborn/MQ players as well, conditioned to only occur after the main quest. - Riften: Mjoll, Talen-Jei, Maven Black-Briar, Grelka, - Adjusted probability for some of the random NPC conversations, - Changed conditions for random NPC conversations to start occuring earlier in the Dawnguard questline, - Tweaked distance that NPC conversations occur, - New measures were added to ensure Serana faces conversation NPCs when she should, - Fixed inconsistencies in the conditions for some radiant lines, - Some backend additions as failsafes to ensure NPC aliases properly fill. 1.0 RELEASE! This will be accessible through the Serana Menu. I originally kept her sneezing (even as a vampire) to help her more relatable and "human" but now it just doesn't make much sense. - Added in some revoice lines for "Can I Talk to You For a bit?" topic, - Added quest condition to Serana's feeling good line, - A "What's On Your Mind?" Dark Brotherhood faction awareness and quest commentary. Copyright 2023 Robin Scott. Happens every day or so, she'll choose to give gifts spontaneously (the player will be notified when Serana wants to give a gift). Just try to talk to her somewhat often, especially during the start of some main Dawnguard quests. - Flower Girls animation support innately added to SDA, without requiring a plugin patch. - Removed the added music for the Trust conversation for now, as it was causing crashes for some Xbox users. - Changed the existing conditions for existing dialogue to make more sense. - Fixed dialogue condition with the final Companions commentary, - Also includes this bugfix from 2.3.1hotfix: Fixed dialogue conditions for a specific combat idle, - Fixed some looping animation issues with DDAF on "Whats on Your Mind" lines, - Added conditions to some combat lines to only fire off when they would make sense to, - Added a condition to Serana's humming that previously wasnt there before, - Forwarded some dialogue edits from Serana Dialogue Edit for compatibility reasons, - Some tweaks to SDA Companions commentary, - Added safeguards to ensure you can't make love to Serana while Inigo or Sofia are around (they should be more than 500 distance units away). Serana had issues sleeping just in that one inn (even though it had a double bed), because of the Ghost of Old Hroldan quest and how it edited the double-bed ref for its functionality. Added in Serana crouch bugfix, based on the code of Serana Improvements and Fixes by DRFire9001. ), and "Tale of the Tongues" from the vanilla game. This change was done to make sure everything was better paced. - Added quest commentary for Arvak and Jiub quests, - Added radiant quest dialogue for Volkihar side, - Added a radiant conversation with Serana after she's been injured in a fight and her health is below a certain percentage. - Note on Jayserpa's newly released mod, House of Horrors - Quest Expansion: Unlike the other House of Horrors edits out there, this mod changes a lot more (particularly at the first stage of the quest). - There was an oversight with the latest scripting that allowed some quests to be started by the Story Manager again and again, even if they had already been run before. Over 100 lines of new dialogue! Some issues prevented it from occurring in a radiant manner. Did not make much sense for Serana's character, even in vanilla- especially when the whole point of the Dawnguard questline was to stop Harkon from blotting out the sun. For now it's just about her dad but more topics to come for the next release. This is to help iron out the writing quality of the mod overall, and make it generally fit in better with Serana's vanilla depiction in Dawnguard. 4. This has since been conditioned to occur after her initial confession of feelings, should the player have gone the romance route. Volkihar side coming later. Serana will greet you as soon as you talk to her, and ask for a final (at least narratively-speaking) date by the coasts of Skyrim. - Renamed an SDA test cell for compatibility with the Umbra Creation Club mod. You can check her out here! NOTE: This dialogue really is just for a role-play purpose. - New trading dialogue. It should pop up now for those who have finished the Main Quest. New voice acting with Kerstyn's voice as well as more extensive commentary on this armor. - A Serana gift-giving feature, which different responses for her depending on the type of gift. Decided to just release this as a full update now, and not just a beta, as this update was already extensively tested and any bugs experienced (if there are) should be rather minor. Added a wig fix script- this should fix problems with Serana's hair wigs glitching out when using the SDA Outfit Feature, if she has a HDT wig equipped. This allows her to converse with the player better when she needs to. - Tweaked conditions in Winterhold radiant dialogue to only occur in the Winterhold city, and not the Winterhold hold. This makes things much more neat, organized, and official DLC-ey. If you don't want Serana to converse with a particular follower anymore, you can tell her via the Serana Menu. - Changed debug notification of Flower Girls install to say Flower Girls SE, to properly represent the Special Edition version. If she is far behind (beyond hearing/conversation distance) she will be teleported to a spot near the player that they can't see (so sort of like a catchup feature). It wasn't occurring at all in previous versions due to a buggy condition. - Extensive location commentary on Ivarstead, Riften, Rorkstead, and Riverwood. - Improvements to dialogue conditions for SDA Hangover commentary, - Backend script improvements with quest aliases, - Mjoll Banter will no longer occur outside of Riften, or when Mjoll is a follower, - Script improvements for scripting language of Alternate Voice toggle, - Backend script improvements for Radiant Love Quest. PLEASE heed this advice as if you don't, you might run into some weird and annoying wonkiness. I mean, why wouldn't Serana, a mage, have more to say about this place? Pretty Huge Update! - Some backend changes for the dialogue conditions of various dialogue. - Forgot to generate SEQ (Start Game Enabled Quest) file with the last release. Old Stone Walls was re-recorded in both an acapella and acoustic version. - Over 10 new romance conversations (and over 260 new dialogue lines) with Serana over the course, and after the Dawnguard questline. (I'm adding this for more immersion, since Serana is a vampire and would need to feed every now and then, but I'm not allowing her to feed on the player. - Added optional Amorous Adventures patch (for both Clean and Flower Girls versions). Instead of appearing all at once, new dialogues would only appear after a previous one was completed. - Dialogue line patch for Nether's Follower Framework to ensure the Serana lines for that mod fit their proper context and tone, thanks to some lines recorded by Kerstyn. It's been rebuilt from the ground up to ensure better integration with SDA Drinking Buddies. A new save is required for this update. - Added some missing scripts and flags that allowed the SDA Injured Commentary to be reset, having it function as a radiant commentary feature, as originally intended, - Added more Alternate Voice flags to existing dialogue, - Fixed some staticy sounds with existing dialogue lines, - Removed more redundant records from earlier versions of the mod, - Improvements to quest commentary fragment scripts, - Serana radiant drink sessions functionality. Please don't do this quest when specific Dawnguard quests are active in your journal. - One of the SeranaRomance lines in the sixth mini-quest was re-recorded since I initially got Durnehviir confused for Odahviig. If you already completed "A New Covenant" on your current save, you won't be able to play through this quest. - Fixed a possible issue for some users with the Companions commentary. - An SDA Serana menu feature (currently unvoiced, but with full feature functionality). I initially ruled this out for one of the inns (Old Hroldan) due to an issue exclusive to that inn, but it seems the SDA bed detection script could have been optimized even more. Serana's radiant greets will no longer run while a serious/dramatic quest is running (which Serana has commentary support for). (you can find the list on my website). Tweaked StoryManager conditions for Serana's main quest commentary- added more failsafes to ensure they start and run on time. - Added a link to a Drinking Buddies line (the one about the Ram Horn armor) that previously didn't have one. For the players, just try to role-play and be considerate, alright? I've just released the latest 3.0 update for my Serana Dialogue Add-On mod, which adds a bunch of cool stuff! Serana Dialogue Add-On 3.0 Release! : r/skyrimmods Fixed College of Winterhold and Dark Brotherhood blocking greets so they won't block you out of other dialogue with Serana until all of them have been exhausted. There was on update on nexus so I'll post that here: from the MA "Important Announcement Regarding AE: Hey guys! If you have more questions or would like to know more, please visit my website! And this is not just your typical follower commentary- SDA's quest awareness will be so in-depth, feature-complete, and well-timed, that you would have thought Serana was actually a part of these quests (and didn't just comment on an aspect or two of them on the side). Also prevents NFF's tavern interactions from firing off during the "Date at the Bannered Mare" quest. ", - Serana Companions commentary is now started via a ChangeLocationEvent SM Node. As of 3.0 and for later updates, Serana Dialogue Add-On will be intended to be an all-encompassing Serana mod, other than editing her vanilla appearance. No longer are all of them "Start Game Enabled" freeing up game engine resources on a fresh mod install or starting a new game. - New Radiant dialogue. Serana now comments on -The player carrying around a lot of junk, - Serana commentary after kissing the player (Serana Romance feature), - Commentary after waking up from sleep (Serana Romance feature), - Revoiced vanilla radiant conversations (Prophet, Seeking Disclosure, Touching the Sky), - Redone Serana and player werewolf conversation. The dialogue lines in this mod (nearly 5000) are all fully voiced, utilizing new voice-acted lines by Kerstyn Unger. Additionally, Serana will not sneeze at all if she is still a vampire. - Added conditions to some combat dialogue to ensure they won't fire off unless Serana has warmed up to you a bit. Improved DDAF (Dynamic Dialogue Animation Framework) code implementation. | If the banter is not triggering for you for some reason (Serana should speak to Sofia as soon as they meet) try saving, then reloading your save. The friendship requirement stays the same. Full faction and quest awareness for both of the factions listed above. - SDA_AlternateVoice check now occurs within the premises of the entire castle location, during Chasing Echoes- not just the dungeon interior. Removed Serana finding a table option in drinking buddies since that was buggy. - More post-quest dialogue after defeating Harkon. - Favorite Book Dialogue (No longer The Real Barenziah, now The Herbalist's Guide to Skyrim), - MQ Commentary (Ustengrav, World Eater's Eyrie, Epilogue), - Side-quest dialogue for Bolstering the Ranks, - Side quest dialogue for Dawnguard radiant quests (both sides), - New recap conversation (post-Dawnguard), - "A Return To Your Roots" quest awareness, - Awareness for the Ivarstead Klimmek Quest, - Dawnguard/Volkihar post-glade ambush conversation, - Conversation if you chose to become a vampire to enter the Soul Cairn, - Friendship Conversation (as part of Serana Romance), - Voiced dialogue for the SDA Serana Dialogue Menu, - Kerstyn alternate-voiced versions of Recruit, Dismiss, and Favor dialogue, - Revised Old Stone Walls (both vocal and instrumental vesion) with more emotional vocals. This has been fixed. - Radiant conversation dialogue with Serana to start off a day's adventuring (this only occurs post-Dawnguard too, as during the Dawnguard questline there would be more important matters to tend to.). - Fixed Serana saying "Lani" for the "Jon" Name. Non-married, but boyfriend/girlfriend players can still experience future quests like Trust or the Bannered Mare date, just with minor tweaks and changes to dialogue to accomodate whether or not the players have chosen to marry Serana. - Increased frequency of sneak greets and goodbyes again, - Increased skill threshold for a lot of Serana's praise on your skills, - Added conditions so a lot of Serana's playful greets won't occur within dungeons. - Location Awareness for the Ragged Flagon, Entering your home for the very first time (unique responses for each of the 3 homes), Each of the homes via her radiant dialogue, The area around the properties before you build the house, - You can tell Serana to hang around here when you dismiss her. - Banter with the Remiel Follower, including exclusive lines written and voiced just for the banter, from both Remiel's and SDA's voice actresses. It's intended for her to stop her headtracking and just look forward, which works sometimes. But you can take it to the next level with this dialogue add-on. Serana asks to go on a date after confessing her love to the Dragonborn.Mods Installed - 365SDA MOD - 3.3.2 Version. - Added missing voice lines for final romance quest. Serana Dialogue Add-On - Nexus Mods :: Skyrim Special Edition This should now fix the issue with some of her goodbyes not being able to play. Edits out some of the dialogue Serana Dialogue Edit adds, as to not thematically conflict with the additions my mod makes to similar dialogue branches (currently Hellos and Combat Idles). Anyone who wants to disable and toggle Serana's raise zombie spells will need to download this new patch, and if they use Serana replacers, make their own patches via xEdit. More extensive quests (like those that have quest rewards- The Date at the Banned mare for example) still are logged. - Changed keyword for Crimson Blood armor from heavy to light, seeing as Serana specializes more in light armor use, in consideration that the armor was made for her, - Added an additional conversation with Serana when she actually wears the armor for the first time, - Updated sleep patch to accommodate 2.5 script changes, Completely rebuilt patch from the ground-up, - Added conditions to lover dialogue to not occur in dangerous places like caves and dungeons, - Certain measures put into place to prevent instances where Amorous Adventures hello dialogue would coincide with Serana Dialogue Add-On's.

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