If you spot a mistake then you are welcome to fix it. Since many of the conditions during play are dynamic, wings may fly different missions at different types, producing multiple types of results. Reply. A port strike mission is an air attack against enemy ships located in a naval base. The wing may be assigned to an air region and given missions immediately, but it will not carry out the missions until the planes arrive. Heavy fighters' larger range also means that they can be used to defend a larger area. there is no (functional) mechanic in game for escorts/escort efficiency. Set all field marshals to 'supply by truck' (3 trucks icon): this increases the supply range of supply hubs dramatically for all units under that field marshal. (this information is out of date the By Blood Alone DLC completely changed air technology). This may be very useful to provide some air support for an amphibious invasion when other bases are out of range. Are strategic bombers worth building? : r/hoi4 - reddit.com A wing with more planes than can join its highest priority battle can split to join multiple battles. The mission flown will be the first one in priority order, as shown in the left-to-right order of the buttons in the air UI. Available for: Fighter, Heavy Fighter, Jet Fighter. regardless of whether or not it works, the night *strat* bombing modifier is supposed to be -50%. Naval Bombers are able to perform attacks against enemy ships. Bomb their airbases until they've no room to fly from. Use the attrition graph to determine how much reliability your variant equipment needs. This is a community maintained wiki. In aircraft-dense areas where the frontline airbases might be congested, they, like Heavy Fighters, can act as "second row" aircraft adding even more air power to the frontline regions from airbases behind. JavaScript is disabled. . For this guide, I have created a combat width simulator. If you like it, I would very much appreciate if you'd follow me on Spotify. An air wing may be assigned up to one ace only. I didn't know they targeted Airbases first. At least 30% air superiority is required to perform port strikes [15]. All rights reserved. Your divisions are running out of rifles and the front lines are collapsing, but you can't build any more rifles because your surviving factories are desperately trying to get planes in the air. Press question mark to learn the rest of the keyboard shortcuts. Combats close to its air base are prioritized as well as (to a lesser extent) battles with more divisions. Press F1 to switch to it if you're using another view. But AI UK is actually pretty good at protecting convoys (one of the few things HOI4's AI does really well) so you take a lot of casualties for little gain. CAS provide an attack bonus which boosts the stats of friendly units in the combat. If the total number of stationed planes exceeds the capacity, every additional percent of planes causes a 2%[3] overcrowding penalty. It can be useful if your competing with the AI for war score as bombing gives a lot of it. It may not display this or other websites correctly. Strategic bombers are very expensive to construct and in many cases a significant number are required to have any meaningful impact. Everything from fighting for air superiority, protect your bombers and intercept enemy bombers. common/defines/00_defines.lua NAir.CAS_NIGHT_ATTACK_FACTOR = 0.1 should mean CAS are only 10% effective at night. Example: The enemy side of a battle has four divisions with 1936 support anti-air battalions (15.2 air attack) and four divisions without any anti-air. Normally aircraft on carriers only participate in naval battles, but carrier task forces on hold outside of ports can launch missions in a strategic area. All planes in an air wing must be of the same type; it is not possible to mix fighters with bombers, for example. I only have 25+50 hours in the game though, so would love for someone more experienced to chime in. mission can prioritize the type of target (such as airbases, radar installations, forts, infrastructure, etc.) Is strategic bombing worth anything? : r/hoi4 - reddit.com Naval bases are located within provinces on land, therefore, port strikes can only take place in a region which covers land. I've been comparing the two branches and the way I understand it, the night bombing branch is superior in every situation. Much like Naval bombers, you can't kill them fast enough before they do what they've set out to do, so the only real way to stop it is to have bombers of your own and bomb him before he can bomb you. The maximum penalty without doctrine is 35% at 100% air superiority. Press question mark to learn the rest of the keyboard shortcuts. However, normal tanks with amphibious drive are excellent, as have the same armor and also bonuses for attacking over rivers. Create an account to follow your favorite communities and start taking part in conversations. The excess intel only serves as a buffer if the player stops performing any air reconnaissance. Each land-based air base can support 200[1] planes per base level without any penalties. Every 1 point of air superiority advantage in a strategic region gives a +0.7% air support penalty (called enemy air superiority on the combat screen) to enemy land combat defense and breakthrough. Pushing with infantry and CAS often works against a weak enemy. How effective is strategic bombing? : r/hoi4 - reddit More defensive weaponry and increased speed will allow a new design to avoid destruction, while increasing the payload and range will make it more effective. Air superiority also inflicts a penalty to enemy movement. Creating a variant of mechanized equipment can reduce its cost from 8 to 4 IC, halving its cost. You don't build them because they're the best at what they do, you build them because they're cheaper and easier than building CAS+NAV+STRAT bombers. That's actually what the US and Britain did prior to D-Day. It's totally overkill against AI but in multiplayer you should produce them if you're one of the big 3 (USA, Germany, UK). Aircraft carriers act as additional, floating air bases. Hearts of Iron on Twitter: "Strategic Bombers can be capable of large Strategic Bombers can be capable of large damage to your opponents economy if used well, but cost a lot to produce. Through Officers of the Service Role focus. Available for: Naval Bomber, CAS, Tactical Bomber, Jet Tactical Bomber. Breakthrough only needs to be as high as enemy soft attack (per combat width). There's probably also a fair bit of LL going on as well. Ok so I keeep having this discussion with my friend about the value of strategic bombing and he keeps pointing out in our example that he has a 90% reduction from strategic bombing. And with the new air designer, designing a tactical bomber with medium bomb bays for strategic bombing takes away nearly all of the ground-attack capability of said tactical bomber. bombers but in multiplayer you do need them, atleast if youre meeting "good" players. Or is it just lend lease? They are state-wide buildings, which may be constructed or repaired at the Construction screen. Are Tac bombers useless? :: Hearts of Iron IV General Discussions In this case, the resource and supply convoys can also be the target of an attack, and many different types of aircraft can be useful (i.e., not only NAV2 and NAV3). Besides them being required for nukes, they're okay in masses, especially in the late game. Intel advantage + air superiority can go from 25% to 40% bonus. Jump to navigation Jump to search. Decreasing enemy stats is quite simple; a fleet on 'hold' command (or the 'naval support' mission) will fire at enemy divisions fighting on a coastal tile, giving them a up to -25% debuff to soft/hard attack and breakthrough/defense in combat. Port strike. This page was last edited on 13 October 2022, at 14:57. Send an attach to countries that are at war to receive 10% War Support, and 20% of their army xp gain. If you believe your item has been removed by mistake, please contact, This item is incompatible with Hearts of Iron IV. on Paradox technology, Legal Jump to navigation Jump to . A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. You need to sign in or create an account to do that. within the strategic region by clicking on the proper button. Some people mention building bombers, others say they never do, and I can't seem to find a good way to see the effectiveness in game. Press question mark to learn the rest of the keyboard shortcuts. What I noticed is that playing a game as Germany and owning all of Europe, the USA is a pain to get. HOI 4 | Are Strategic Bombers Useless? - 01 - YouTube I don't think the night time penalty for strat bombing works either: I have a tendency to only do day missions, because if I remember it correctly, planes do a number of set sorties every 24 hours (3? could you retest it in the arctic? It's better when playing against Human players as they feel annoyed that they have no infastracture and factories after some heavy strategic bombing compared to the AI who just automates and isnt emotionally effected by it. Mission efficiency bonuses (e.g. I take it it destroys factories, but how does it affect other players more than the AI? These planes will continue to air drop mines to the assigned strategic region until 1000 mines have been laid in the region, at which point the region is considered to be fully saturated with mines. Each plane can give up to 0.2 supplies, meaning a full wing of 100 can give 20 supply. For the King of CAS, it keeps saying the weight exceeds the thrust. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. Attrition losses are also relatively larger for small divisions, and they are quite impractical to use, requiring lots of them. This item will only be visible in searches to you, your friends, and admins. They can perform Air Recon air missions. Note: Strategic Bombers are only effective in large numbers (more than 1000), otherwise self-repair out-repairs your damage output. Ai is so shit you dont need any strat. From Hearts of Iron 4 Wiki. Wings can be split or multiple wings of the same type merged into one in the air base view. Create an account to follow your favorite communities and start taking part in conversations. @jellestuifzand Good idea, I'll do that later! Strategic Destruction air doctrine branches: Night Bombing vs. Day If no missions are assigned, air wings will remain idle in their air bases. VS the AI, TAC is very niche, sometimes useful in vast airspace but entirely pointless in the west because the question of range is never asked. I don't actually think there is a real defence against them, given that any player that seriously uses them will throw 20k+ at you at once - enough to destroy every building in the entire continental USA in a week or so. Strategic bombing - Hearts of Iron 4 Wiki - Paradox Wikis This page was last edited on 21 February 2023, at 12:35. Fleet frontage is calculated from the total hit points (HP or health) of the enemy fleet divided by 20. urban environments, across rivers, forts, etc. This item will only be visible to you, admins, and anyone marked as a creator. How so? Anti-air capabilities are averaged across all divisions including the reserve. Since you can't tell your bombers what to target anymore, they're useless. Als. In this section, well list the most-used types. Would you recommend to use 21 width tank divisions? After all, we're here to explain how to use nukes in HOI4. It can be extremely useful in MP against other players if you can maintain air superiority. Admittedly I haven't played MP since the air designer was released, but I don't imagine tactical bomber strategic bombing is a very good strategy in vanilla. The number of airplanes involved in a port strike is increased by the port strike value (e.g. from AA techs, state AA, dispersed industry So if a 100 bombs are dropped only 10 hit and do damage. Doctrines can increase this penalty by multiplying the final air support penalty by 1 + the bonus from doctrine (ex. This mission is equivalent to the naval strike mission, but with increased effectiveness and losses. Trying to get air superiority over the UK but can't beat their vast numbers of aircraft? That makes a lot of sense, that they make the enemy air force less effective then start taking out production and supply. in the air region without regard to the number of air wings present. I agree about that. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. Unless anything has changed, the prime reason they are effective is because they bomb all the airfields in a strategic region first, crippling the defender's ability to respond with fighters and after that they just turn out free damage every month. Steam Community :: Guide :: The Ultimate Guide to Division Templates Strategic bombers seem useless if you've never been heavily bombed. All air stuff is worthless except heavy fighters. Since you can't tell your bombers what to target anymore, they're useless. Professional Officer Corps, earns itself back after 350 army XP. Tank designs before 1940 are not included; their design should be similar to the designs listed below. Would you say that makes sense, or should I just go with with 30 and have a few tank divisions less? Decreased soft attack, hard attack, breakthrough and defense. The rate of minelaying depends upon both the quantity and type of plane which make up part of the air wings assigned to a region. The reinforcement level of an air wing represents the amount of planes an air wing has at full strength. Some of them I'm sure they get from America but in the last patch they tweaked the AI so that it builds more fighters. (Taking into account the minimum-of-1, the result is 1.84). Example below: As the UK player, there is 60% intel about Italy's air force. CAS deals damage directly to enemy divisions in combat. Close Air Support planes are designed to provide support in land combat. These planes will continue removing mines from their assigned strategic region until the region is fully clear of mines. Each building level (maximum level 5 per state) removes 5[4] air power from the opposing side. For some mission types, there are modifiers improving their effectiveness which are also called "mission efficiency": Air Superiority Mission Efficiency, Interception Mission Efficiency, Air Support Mission Efficiency, and Naval Mission Efficiency. Air superiority is the degree of dominance of your air force over an opponent's air force in a strategic region. Create an account to follow your favorite communities and start taking part in conversations. 1. Command points are automatically used for these missions and and costs permanent 0.3 command power while mission is active. Then invaded, and send in CAS. Oh, and you have to wait. For modules, try to get more defense, without compromising range too much. Lets talk about strat bombers and whether they are good now. 2% comes from radar. The priority rating is excess air wing range (in map pixels) plus number of total division on both sides of the battle. Is the strat bombers worth it : r/hoi4 - reddit.com Tacs are useful if you don't have the industry for specialised aircraft and need some sort of air support. Press J to jump to the feed. Then, prepare for an actual naval invasion in which you replace the strat bombers with CAS. @Kayzer Light, Medium, Heavy, Amphibious tanks should all use the same division template: Those designs are a trade-off between offensive power (tank) VS. Org/HP (motorized/mechanized). Air bases can be damaged by strategic bombing missions . For this reason it is advised to hold air superiority as much as possible. Interactive corporate website, Enemy bombers are detected in an assigned air zone, At least one undamaged building, including state buildings in partially covered states (if any), Enemy divisions or air wings are receiving supply from a supply node, At least one friendly division with a non-zero supply consumption is present, If the wing's range does not cover the entire strategic region, it will get a, The mission efficiency of the strategic region is the. ICBMs vs Strategic Bombers - Hoi4 Testing - YouTube An ace can increase the amount of attacks, while weather might decrease it (stacking multiplicatively). Excess breakthrough is useless, but luckily breakthrough is a cheap stat. New comments cannot be posted and votes cannot be cast. Some missions will always fly. military factories. Irl strategic bombing was very effective in numbers. Part of a dual series on strategic bombers, we are trying to go all in on Strats in Hearts of Iron 4, playing as the United Kingdom. When in a stalemate, but you have superiority in the air, logistics strike will cripple enemy supply. Calculations on Infantry to Artillery ratio, General notes on infantry division designs, For many more beginner tips, I strongly recommend the. State anti-air can also reduce air superiority in an air region. Mission efficiency icon: Effects on mission efficiency of an air wing: Effects on mission efficiency in a strategic region: Missions will be conducted regardless of weather, but bad weather reduces detection and efficiency and increases the risk of an accident at take-off and landing. Nukes help a lot. Wings with this mission will fight and disrupt any enemy air wings operating in the area. Bombers are much slower and less agile than fighters, so players designing defensive fighters will find guns are most effective. Available for: Naval Bomber, Tactical Bomber, Jet Tactical Bomber, Strategic Bomber, Jet Strategic Bomber. Strategic Bombers are not worth investing in unless you have the capability and resources to make your own Willow Run. Only do this if you have plenty of fuel, when not at war. You need a strategic bomber station within range of the target province . The AI does not understand how to use the tools available to it, and should not be used as a metric for balance testing. tacticals & modded aircraft. The excess intel will begin to tick down, and only when it falls below the effective cap will the player begin to lose effective intel against that nation. The enemy side's average division air attack is . I love tac bombers. Is it worth building strategic bombers? I've been comparing the two branches and the way I understand it, the night bombing branch is superior in every situation. Air warfare consists of the deployment of air wings to strategic regions, where they can undertake missions targeting enemy air forces, land units, naval units or buildings. Flame tanks, support equipment, anti-air, anti-tank and tank destroyers are vulnerable to attrition due to their low quantities in divisions, so put extra factories on them to prevent shortages. These quicker, more powerful albeit more expensive fighters and bombers act as a late-game bridge between World War Two-era and modern military aircraft for those nations that were dedicated to aeronautics research. A general can reduce the damage received with the "Damage Reduction Against CAS" modifier (Camouflage expert provides 50%). Aim for 30 ORG or higher when designing your tank divisions. To perform multiple missions simultaneously, create multiple smaller wings and assign a wing to each individual mission. Permanent link; Page information; Ad Space Strategic bomber. Questions, Paradox Valve Corporation. Taking the country after that was a breeze. No point in destroying factories if they only get shot down and your troops cant push. So a compromise between those effects is 20-30 CW. It's a bit of a niche area. A new air wing is deployed from the air base screen. on average half as much) but at least one plane always gets shot down. What links here; Related changes; Special pages; Printable version; Permanent link; Page information; Ad Space Strategic bombing. Is getting strategic bombers worth it? : r/hoi4 - reddit Their capacity is determined by the deck size stat of the ship and they only support carrier-capable aircraft. The player might: from game file \Hearts of Iron IV\common\buildings\00_buildings.txt, define ACE_EARN_CHANCE_PLANES_MULT = 0.005, ACE_EARN_CHANCE_BASE + (HP * ACE_EARN_CHANCE_PLANES_MULT * 0.1), Defines NBuildings AIRBASE_CAPACITY_MULT = 200, Defines NBuildings ANTI_AIR_SUPERIORITY_MULT = 5.0, Defines NNavy DETECTION_CHANCE_MULT_AIR_SUPERIORITY_BONUS = 0.25, Defines NNavy ENEMY_AIR_SUPERIORITY_IMPACT = -1, Defines NAir PORT_STRIKE_ENEMY_SUPERIORITY_LIMIT = 0.3, Defines NAir STRATEGIC_BOMBER_NUKE_AIR_SUPERIORITY = 0.75, Defines NCountry PARADROP_AIR_SUPERIORITY_RATIO = 0.7, https://hoi4.paradoxwikis.com/index.php?title=Air_warfare&oldid=58447, Play
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