!? OwnShipMaxHP {\displaystyle {\text{ReconValue}}={\sqrt[{3}]{({\text{TotalEvasion}}+{\text{TotalAviation}})^{2}}}=({\text{TotalEvasion}}+{\text{TotalAviation}})^{2/3}}, Ambush Avoidance is a game mechanic part of Encounters that determines the chance for you to avoid an Ambush Fleet you encounter while on a mission. = Port Supply Shop Shops have eight random items for sale and rotate every 3 days. The main story is always a solid choice for earning XP. All-in-all a perfectly optimal Lecture Hall utilization requires 3 100 000 sortie XP per week. 1 + Precomputed values can be found at List of Ships by Airspace Control Value. 0.025 ) At the conclusion of a battle, the player receives a Rank determined by the player's combat performance. For the present patch status I suspect that the "optimal" plane-resistant Ironblood fleet is basically "all German PR botes, Graf Zeppelin, and wildcard". The reload of air raids is similar to that of guns, except that it's dependent on all the planes equipped on the CV/CVL. 3 0.5 . AllyACV B 0.5 Strictly Necessary Cookie should be enabled at all times so that we can save your preferences for cookie settings. Health . Moving to this point and occupying will destroy it. 0 . Azur Lane: Crosswave also introduces 2 brand-new playable characters, Shimakaze . HE shots each have a probability of starting a fire on the target. While the Daily Raid does provide XP, it is not a major source of it: It is limited to 3 runs per day (9 on Sunday). HQ apologizes for the inconvenience. 2 Air Supremacy Currently, only Chapters 1-12 have Hard Mode, which are identical to their Normal Mode maps except for higher enemy levels. {\displaystyle \min \left(0.05\times {\text{OwnShipMaxHP}},0.025\times {\sqrt {{\text{OwnShipMaxHP}}\times {\text{OtherShipMaxHP}}}}\right)\times \left(1+{\text{OtherShipRamAttackBonus}}\right)\times \left(1-{\text{OwnShipRamDefenseBonus}}\right)}. + Repair ships have a Limit Break improvement called Team ammo +1 that increases the starting and maximum Ammo capacity to 6 for the fleet they reside in. In Exercise battles, the Detection Gauge will not decrease. = !? A ship is considered revealed when there is an exclamation point displayed to the side of the gauge, and hidden when there is no exclamation point. = Any Reload stat bonus granted by skills in percent. Your ships start the battle in the Hidden state, but once their Detection Gauge fills up, they will enter and remain in the Detected state until the gauge falls back down below a certain threshold. ( {\displaystyle {\text{EffectiveEnemyACV}}={\text{InitialEnemyACV}}\times {\dfrac {8000}{{\text{TotalAlliedAA}}+8000}}}, Since the effects of airspace control are based on the ratio of your ACV to your enemy's effective ACV, this effect of is equivalent to an increase of your own Air Supremacy by 1% per 80 points of outside of the low-airpower exceptions below: You can take advantage of this and plan your route if needed. Ashen Simulacrum does have Sirens. X ( X < N 1 While this is not very good compared to sorties, especially considering that they do not contribute to Lecture Hall XP, they have the advantage of being a low-effort way of putting XP onto weak shipgirlscombined with the Dorm, a shipgirl can go from level 1 to level 70 in less than four days without fighting a single battle. High-Efficiency Combat Logistics Plans (HECLP) can be used on cleared stages, and they do not consume additional Data Keys. ) . Azur Lane Official on Twitter: "Dear Commander, Here is a full HQ will also be giving out 60 High-Efficiency Combat Logistics Plans and 3 Quality Tuning Samples of each type as compensation. {\displaystyle {\begin{aligned}{\text{FinalDamage}}&=\left[{\text{LoadDamage}}\times {\text{SlotEfficiency}}\times {\frac {100+{\text{AirPower}}\times {\color {Red}0.8}\times (1+{\text{StatBonus}})}{100}}+{\text{random}}(\{0,1,2\})\right]\\&\times {\text{ArmorModifier}}\times {\text{LevelAdvantageDamageBonus}}\times (1+{\text{AmmoBuff}}+{\text{DamageBonus}})\times (1+{\text{ACVBonus}})\\&\times (1-{\text{EnemyAirDamageResistance}})\times (1+{\text{EnemyDebuff}})\\&\times \left(1+{\text{CriticalBit}}\times (0.5+{\text{CriticalModifier}})\right)\end{aligned}}}, End of Screen Damage Larger normal fleets give extra XP. + 0.2 Aircraft Torpedoes . You can see a list of supported browsers in our Help Center. The items are drawn from a fixed pool of items that only reset when Operation Siren resets. AviationDamageReceived Daily Raids and PvP Exercises have different victory conditions. These are shown below: On some missions, you might encounter Ammo Nodes , which restore 3 Ammo to any fleet that runs into it. Plane ) Harder enemies usually give more XP. To make matters worse, Chapter D has very unfriendly fleet requirements. Free ! + [ ] 7177 , | , Bj | [Vietsub + Lyric] 24Kgoldn Mood (Remix) | Music Tik Tok , | ! WeaponCoefficient ( ) . TWITCH: https://www.twitch.tv/gerdoMERCH: http://gerdo.myspreadshop.comTWITTER: https://twitter.com/gerdoALDISCORD: https://discordapp.com/invite/7auwc6dDOWN. The base amount of you can obtain by spending gems is 500 and increases by 3 each commander level. L # L # L #Mbcevery1 L Ep.203 , | : [] 29016 , | \U0026 257 , | ? LoadDamage ( Ships in the Backyard or Tactical Training may not participate in the classroom. Progress will still be tracked while they are hidden. SlotEfficiency EnemyShipLevel When starting a sortie, each fleet starts with 5 Ammo. gus malzahn record vs alabama; iterate through double pointer c; why does tunein radio keep stopping on alexa; azur lane high efficiency combat logistics plan how to use. ] AttackerLuck . !! Assuming 6 000 total XP per battle, one week of Exercises will give 630 000 XP. ) . !!"? The reload time of a gun is affected by the Reload stat of your ship. T . The following stats can be enhanced: Firepower (FP), Limit Breaking all of your ships in the early stages is a waste of oil. However, while there may be rounding errors, the 2.2 value has been tested and verified intensively. ! + 1 { + . azur lane high efficiency combat logistics plan how to use k 0 This value represents your fleet's efficiency in air-to-air combat, which is determined by your ships' Aviation and the aircraft they have equipped (not including ASW aircraft). 947 , 123 : " - | "? / + + However, it will not cost any oil to attack a node. TotalEvasion Assuming a 1:1 fleet with 24 oil cost, you can earn up to 120 XP per oil. CriticalBit The probability of a random encounter occurring for each fleet is independent of each other, and it's impossible to get a random encounter when you're traversing nodes where there's enemy fleet wreckage (defeated enemy fleets), potential enemy nodes, boss nodes, support submarine spawn locations, or the second fleet spawn location. The formula is as follows: 1 + Compared to a small fleet ( ), a medium fleet ( ) gives +10% XP, and a large fleet ( ) gives +20% XP. ( : " - [ : ] 16 20190919"? = AttackerHit On the other hand, the TBM Avenger has higher DPS, and has an effectl that improves damage against BB, BC, and BBV. OwnShipRamDefenseBonus 100 Once you get a Stages Threat Level down to Safe and clear it with 3 Stars, you can choose to enable Clearing Mode from the Stages select screen. 1 CriticalBit . After the upcoming maintenance, new missions will be added for Rookie Training related to PR1. ( ) ) In this range they gain a +20% bonus to sortie XP. Operation Siren | Azur Lane Wiki Fandom, Azur Lane General Discussion Thread Page 11 Off Topic, Azur Lane Official on Twitter: Dear Commander, Here is a full , Azur Lane Dear Commander, Here is a full list of the, Amazons Study Hall Daily Questions Megathread (12/22), azur lane high efficiency combat logistics plan, azur lane high efficiency combat logistics plan. Performance is maintained at high altitude and high temperatures, in the Afghanistan environment, it would be able to lift between 1,900kg and 2,200kg depending on . . See tables above for more information. azur lane high efficiency combat logistics plan how to use Mean results can be seen in this plot: Refer to Talk:Combat for the exact mechanics. What can you do to improve it?Other Accounts:Discord - https://. 1 + : " - ? "? If you disable this cookie, we will not be able to save your preferences. {\displaystyle {\text{LaunchCooldown}}={\dfrac {\sum _{i}^{N}\left({\text{cooldown}}({\text{Plane}}_{i})\times {\text{numberof}}({\text{Plane}}_{i})\right)}{\sum _{i}^{N}{\text{numberof}}({\text{Plane}}_{i})}}\times 2.2\times {\sqrt {\dfrac {200}{{\text{Reload}}\times (1+{\text{StatBonus}})+100}}}+0.1}. O , , vs ."? / 1 ) ( For ease of calculation, make sure your ships do not have any equipment. 0.75 Azur Lane General Discussion Thread - Page 11 - Off Topic - World of {\displaystyle 1} + ( NumberofShips +
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